Hunter

Goal:
Kill all werewolves. When he dies, he has to kill a player. Sleeps through.

Detailed description

The hunter has stored his rifle in a delicate mount right above his bed so he can still use it quickly and accurately in the face of death. When he is killed, he must designate a player who is then eliminated, too.

Variants

1) He can also aim for the air: He may choose not to kill anyone one upon his death.

Hints for the game master and further rules

As soon as the hunter dies, he should be influenced as little as possible. Make sure that all players are silent until the hunter has made up his mind.

Hints for you if you’re playing this character

Think about who behaves particularly suspicious as soon as possible.

Interactions

  • Pyromaniac: If the hunter has been burnt down, he is not able to shoot anyone anymore.
  • Fallen angel: If the hunter shoots the fallen angel, the angel doesn’t win even if it’s the first day.
  • Grouchy old man: If the hunter is the last from the opposing group, the grouchy old man wins only if he is not shot. Thus, you need to be careful, the victory of the grouchy old man should be announced only after the choice of the hunter.
  • Jester: If the hunter shoots the jester, the jester does not survive.
  • Opportunist: The opportunist cannot become the hunter because the latter still draws his rifle before she can react.
  • Scapegoat: If the hunter shoots the scapegoat, the scapegoat may not use its ability.
  • Wise old man: If the hunter shoots the wise old man, the villagers still keep their abilities.
  • Yeti: If the hunter is frozen while dying during the night, he still has to shoot someone.