Pyromaniac

Goal:
Kill all villagers together with the werewolves. Can permanently annihilate the abilities of one player. Doesn’t wake up with the werewolves, but they know each other.

Detailed description

As a child, the pyromaniac was drawn to anything that somehow looked dangerous. After years of experiments, which took a lot from him, he learned to control the flames – at least that’s what he believed. His risky games led to accidents and he was chased away. Now he’s back and vowed to take revenge with the werewolves. For this he can set fire to the house of a villager once in the game, who has to flee head over heels and therefore loses their ability.

Variants

1) When a house is set on fire, you can also act as if nothing happened and just indicate by crossing your arms that the burned player can no longer use his ability. The pyromaniac will then continue to wake up.
2) The burnt player’s ability is publicly announced.

Hints for the game master and further rules

If the pyromaniac decides to burn, the whole village will notice and you can tap the burned person.

Hints for using this in the app

In the pyromaniac’s card settings, you can specify whether he should still wake up after his deed. If the pyromaniac has robbed a player of their ability, in the respective scene a message and the option to tap “Burnt down” in the attribute bar appear. By tapping it, a message for the player is displayed in full screen.

Hints for you if you’re playing this character

Save your ability and try to get a feel for the skills of the village in order to achieve the best results.

Interactions

  • Cupid: If Cupid is burned in the first night, he and the lover’s scene are called, but no lovers can be determined. If he falls in love, the pyromaniac must also try to win together with his dearest.
  • Bear commander: The bear of the bear commander does not recognize the pyromaniac as a werewolf.
  • Doge: The pyromaniac is not recognized as a werewolf by the doge.
  • Three musketeers: Burned musketeers no longer wake up together with the others.
  • Noble knight: The pyromaniac does not count as a neighboring werewolf of the noble knight. If the knight is burned, no werewolf dies after his death.
  • Lonesome wolf: If the lonesome wolf is burned, its goal still is to eliminate all werewolves, but it may not wake up to devour additional werewolves.
    The lonesome wolf needs to kill the pyromaniac to win the game but can’t do so during his additional night phase.
  • Fox: The pyromaniac does not count as a werewolf for the fox.
  • Fallen angel: If the fallen angel is burned, he can still win by dying in the first vote.
  • Big bad wolf: If the big bad wolf is burned, he can no longer hunt alone. If the pyromaniac dies, it has no effect on the ability of the big bad wolf.
  • Hunter: If the hunter has been burnt down, he is not able to shoot anyone anymore.
  • Opportunist: If the opportunist becomes a pyromaniac, she can burn a person even if the pyromaniac had already used their ability.
    If the opportunist is burned, she cannot change her identity anymore.
  • Pied piper: If the pied piper is burned, he cannot enchant people anymore. Still, he continues to pursue his goal. Thus, he only has to try to kill the persons not enchanted by cleverly seeding mistrust.
  • Black Cat: If the black cat is burned out, it does not wake up together with the witch.
    If the witch is burned out while the black cat is in play, she will not wake up either.
    Note: This may result in a non-waking witch on the first night.
  • Seeress: The pyromaniac does not show as a werewolf to the seeress.
  • Seer’s apprentice: If the seer’s apprentice is burned the first night, he does not learn who the seeress was and cannot continue her work even if she passes away. If the seeress is burned, the seer’s apprentice still only gets the seeress’ ability when she dies.
  • Spirit: The pyromaniac is not a werewolf but belongs to the faction of the werewolves.
  • Scapegoat: A burned scapegoat becomes a normal villager. Thus it also no longer dies in the event of a tie.
  • Primeval wolf: If the primeval wolf is burned, it loses its ability to infect.
  • Wise old man: If the wise old man is burned, he loses his innate protection from the werewolves. If he then dies in the vote, however, no villagers lose their abilities either.
  • Werewolf: Pyromaniac and werewolves recognize each other in the first night.
    Being burned has no effect on werewolves.
    The pyromaniac can not win without any werewolves being alive.
  • Wolfhound: If the wolfhound is burned the first night, it can no longer decide on its fate and becomes a werewolf directly out of fright.
  • Wolf child: If the wolf child is burned on the first night, it can no longer choose a role model and therefore lives on as a villager.
  • Wolf shaman: If the wolf shaman is burned out, it loses its ability to hide.
  • Yeti: If the yeti is burned, it loses its ability to freeze. Yeti and pyromaniac do not know the identities of each other.
  • Twins: One burnt twin will not wake up together with the other from that night on.