Twins

Goal:
Kill all werewolves. They wake up every second night (or less often) and are allowed to communicate.

Detailed description

It has long been forgotten that the twin sisters have moved to the village. Due to their native connection, they wake up in the first night, recognize each other and are allowed to communicate quietly for a short time. After this, they wake up every other night (or less often, see below) to quietly discuss which villagers might be unusually hairy. Only the primeval wolf could now create a division between the two.

Variants

1) Depending on the size of the village, the frequency and duration of the meetings should be customized.

Hints for the game master and further rules

Limit the time the twins have to communicate so the other players do not have to wait unnecessarily long.

Hints for using this in the app

In the card selection, the twin cards are automatically added as pairs.
In the “How often?” menu in the card settings of the twins you may specify the frequency of the nights they should wake up in (starting with the first). They will then automatically only be called during these nights.
In the “Timekeeper” menu you can set whether a countdown should be displayed for you when the twins are called, and you may adjust its time.

Hints for you if you’re playing this character

You now have valuable information – use it to defend your sister as well as possible and draw your conclusions as to whom wrongly accuses her of being a werewolf.

Interactions

  • Owl: The twins do not point at anybody during the night.
  • Pyromaniac: One burnt twin will not wake up together with the other from that night on.
  • Opportunist: If the opportunist becomes one of the twins, she wakes up at the next regular time with the other.
  • Primeval wolf: Infected twins continue to wake up.
  • Yeti: A frozen twin does not wake up together with the other one that night.