Kill all werewolves. Determines a couple of lovers on the first night that can win the game together. Wins with the village and with the lovers.
Detailed description
As the god of love getting bored from time to time, cupid can decide the fate of two villagers by making them fall in love. A narcissistic cupid can also specify himself as one of the lovers. The two lovers then have the goal of winning the game together, regardless of their previous objective (fallen angel, werewolf, grouchy old man, pied piper) to win together. If one of them is a werewolf and the other one belongs to the village, then all other players must be eliminated according to the rules of the game for them to win. However, if one of the lovers dies, the other can no longer bear the grief and also dies.
Cupid wins the game together with the village; if, however, the lovers survive until the end, cupid also wins the game.
Variants
1) Another card is shuffled in so one remains when the cards are dealt. Cupid then receives this identity after he has shot his arrows.
Hints for the game master and further rules
Ask the players to put out their hands so you can reach the lovers as easily as possible.
Hints for using this in the app
If the attribute “In love” is assigned, an arrow sound will play as long as sounds are activated. The lovers have their own scene in which they should be tapped and wake up.
Hints for you if you’re playing this character
Choose a player combination that is as interesting as possible – especially players who usually argue a lot with each other make the best pairs.
Interactions
- Lonesome wolf: If he falls in love, the lonesome wolf can continue to kill werewolves, but now has as a goal to win together with his love (even if she is a werewolf).
- Pyromaniac: If Cupid is burned in the first night, he and the lover’s scene are called, but no lovers can be determined. If he falls in love, the pyromaniac must also try to win together with his dearest.
- Fallen angel: If the fallen angel falls in love, he does NOT win if he dies in the first vote.
As a variant, you can also combine the fallen angel and Cupid in one card. - Shapeshifter: The shapeshifter chooses his identity before Cupid shoots his arrows.
- Grouchy old man: If the grouchy old man falls in love, the group affiliation will not matter anymore. His only goal then is to win together with his dearest.
- Jester: If the jester falls in love and is chosen in the vote and therefore does not really die, his love does not die either.
- Revealed soul: As a variant, you can also combine the revealed soul and Cupid in one card.
- Opportunist: If she falls in love, the opportunist can continue to use her ability. She remains in love after the change.
The lovers die together before the opportunist gets to pick her new identity. Then, the opportunist may then choose one of the two available identities.
If the opportunist becomes Cupid, she can designate a new pair of lovers. Therefore, Cupid must be called again the night after the takeover. - Pied piper: If the pied piper becomes enamored, he loses his power to enchant through the call of love, but continues to wake up during the night.
- Primeval wolf: The ability to infect remains even if the primeval wolf is in love. If a person in love is infected, they still remains in love.
- Werewolf: The goal of werewolves in love is to win together with their dearest no matter the faction the latter belongs to.
- Wolfhound: The wolfhound chooses its identity only after the lovers are determined.
- Wolf child: The wolf child chooses its role model only after the lovers are determined.
- Yeti: If Cupid is frozen in the first night, he and the lover are called, but no lover can be determined. In the case he falls in love love, the yeti must also try to win together with his love.